AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Bulgaria for Q1 2024
Explore the performance trends of the top 5 anime games in Bulgaria during the first quarter of 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 anime games in Bulgaria demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each game.
DRAGON BALL LEGENDS saw its weekly revenue start at around $1.7K in early January, gradually decreasing to approximately $281 by late January. February experienced minor fluctuations, with revenue peaking at $611 in the last week. The quarter ended with revenue stabilizing around $441. Weekly downloads began at 177 and dipped to a low of 53 in mid-March, with a slight recovery to 92 by the end of the month. Active users started at 861 and mostly declined, reaching 648 in mid-March but bounced back to 719 in the final week.
Black Clover M exhibited a more stable pattern. Weekly revenue started at $561 in early January, fluctuating slightly but generally declining to $165 by the end of March. Downloads were relatively low, peaking at 148 in early January and dropping to 25 by the end of the quarter. Active users showed a strong start at 927, peaking at 1087 in mid-February before ending the quarter at 933.
The Seven Deadly Sins experienced a mixed quarter. Revenue started at $579 in early January, decreasing to $137 by late February, and then rising to $412 by the end of March. Downloads were minimal, starting at 37 and ending the quarter at the same number, with some weeks seeing no new downloads. Active users were stable, starting at 133, with minor fluctuations, and ending at 128.
Yu-Gi-Oh! Duel Links showed a dynamic performance. Revenue began at $263 in early January, peaking at $549 in the second week, and ending the quarter strongly at $479. Downloads peaked at 170 in late January, with a consistent pattern around 100-150 throughout the quarter. Active users started at 358, peaked at 487 in late February, and concluded the quarter at 459.
Tower of God: NEW WORLD had a fluctuating quarter. Revenue started at $108, spiking to $848 in late January, and then varied between $148 and $435 towards the end of the quarter. Downloads were low, peaking at 25 in late January, and dropping to 14 by the end of March. Active users began at 99, peaking at 115 in mid-February, and ending the quarter at 107.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.